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The game, like its sequels,įeatures the adventures of a pleasantly-mannered but quick. Monkey Island 2 (I?ll use this title for a little brevityįrom here on) was one of the higher-reviewed and mostįavorite of gamers in its day. Grim Fandango, Sam and Max Hit the Road, and Full Throttle were especially memorable, but none are more fondly remembered by gamers than the Monkey Island series. Lucasarts in the late eighties and early nineties were the king publisher of graphic adventure games - long before Myst got printed on a CD ROM, they had been responsible for games that had been not only challenging and visually well-crafted (on early era PC?s) but were ridiculously funny and quotable. Usually well-written, they were interactive entertainmentĪkin to a movie but requiring shrewd reasoning and detective skill on the part of players - the best ones had really great stories, and to get more of that story you had to solve the puzzle you were presently confronted with and then move on. One of the things I lamented a little when consoles began to be the dominant mainstream of gaming versus pc, was that a great genre of game - the graphic adventure game - seemed to be losing ground. Never heard speak until later games in the series were made. Over a decade later to add voices to characters that we Original voice cast from Monkey Island sequels brought back Newly re-recorded music of the original MIDI cues, and Redone in high definition with improvements in interface, This is a ground-up complete recreation of the game - the same story and characters and settings of the original, but completely
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Obviously this would have been an awesome enhancement for this commercial re-relase, but I understand they prefer to keep it strict to the original release.Lucasarts has brought back one of their all-time classics to Xbox 360, and Monkey Island 2: LeChuck?s Revenge - Special Edition is by absolutely no means whatsoever a simple port of a well-remembered genre classic. I tried to ask this in their forums but received no answer. I don't know what ScummVM exactly does to the Mega CD version but it does wonders making the colors more vivid and that would be ideal for the game running in original hardware if possible, unless it's doing something with the color palette that goes beyond the Mega Drive/Mega CD limitations, but that's not what ScummVM usually does when reinterpreting games, even if they are running in old, color limited platforms. Aside from its infamous loading problems, the Mega CD version is too dark, this is especially noticeable in the darker scenaries like most of Melee Island. Speaking about this game, I wonder if a color hack to light the graphics a bit would be possible.
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